

Image Credit: Microsoft What you won’t likeĬuphead feels like it wants you to play the game with two players, but I actually found the cooperative experience less enjoyable than playing solo. If a boss if giving you trouble, you can try equipping different abilities and weapons to find a better setup. But you’ll also unlock weapons, like homing shots that do less damage but track enemies or a spreader that only fires a short distance but packs a ton of power. Using coins you earn through optional sidescroller levels (which are hard, but not as challenging as most of the boss fights), you can purchase perks like invisibility during your dash. Even if you were almost at the end of the encounter, it won’t take you long to make up that progress.Ĭuphead also gives you access to additional weapons and abilities through an in-game shop. Once you die, you can quickly restart the fight. But the sense of accomplishment you get upon victory makes it all worthwhile.Īnd Cuphead does a lot to make things more bearable. And, yeah, you’ll probably get frustrated. Some of them will take you dozens of attempts to beat (or much more). Each one has unique animations and music that make them just as interesting to watch as to play. Or you’ll fight through a gang or surprisingly deadly farm vegetables. You’ll travel along a demon train as you fight multiple ghosts. A beautiful sea goddess will slowly turn into a monster. This doesn’t just change the rules and mechanics of the fight, but it also alters how the enemies look. Each boss in Cuphead has multiple phases. This is smart, since it’s what the game does best.
#CUPHEAD MULTIPLAYER SERIES#
It’s like the developers traveled in time and plucked animators from the period to work on its game.Ĭuphead is largely a series of boss fights. Each character is beautifully animated in that style. But saying that it just looks like one of those classic cartoons doesn’t convey the length of the game’s achievement. Cuphead looks like a cartoon from the early days of cinema, taking inspiration from Fleischer Studios hits of the ’20s and ’30s like Betty Boop. It’s nice to see a game use a more unlikely approach. MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.
